Post by fayt on Dec 29, 2013 19:27:06 GMT -5
ARR Primary Stats
Strength (STR) – Melee Physical Damage.
Dexterity (DEX) – Ranged Physical damage. (Only seems to affect archer)
Vitality (VIT) – HP Pool. (THIS DOES NOT INCREASE MARAUDER DAMAGE IN ARR!)
Intelligence (INT) – Attack Magic Potency.
Mind (MND) - Healing Magic Potency.
Piety (PIE) – MP Pool
In FFXIV ARR, stat points are (as we observed) granted at level 10 (3 points) and every even level after that. (12,14,16,18). If we get 3 points every tenth level, up to 50 that’s a total of 31 stats points that you can put in. NOTE that since we have not personally levelled a non-legacy character to 50 in beta phase 3, these numbers could possibly be HIGHER or LOWER.
You also seem to gain 1 point in all stats every level.
Still, the main source of stat points will be gear. Most of the fine-tuning and customization will come from materia (and of course stat points you gain for allocation getting to 50)
Secondary Stats
Your primary stats have a direct effect on many of your secondary stats. I can see that some of these secondary stats can only be modified by gear or skills. For example, the Marauder skill Storms Eye reduces the targets resistance to slashing damage.
Offensive Properties
Accuracy – Your chance to successfully land attacks.
Critical Hit Rate - Your chance to critically hit.
Determination - Affects damage dealt by all attacks and HP recovered by spells.
Defensive Properties
Defense – Overall physical damage reduction. (Mainly gained through equipment)
Parry – Your chance to parry. Parrying reduces incoming damage by a certain percentage.
Magic Defense - Overall Magical damage reduction. (Mainly gained through equipment)
Physical Properties
Attack Power – Your overall physical damage capability.
Skill Speed – Reduces recast time of weapon skills.
Physical Resistances
Slashing - Resistance to slashing type damage. (Axes, swords?)
Piercing – Resistance to piercing damage. (Spears, arrows?)
Blunt – Resistance to blunt type damage. (Fists, Staves?)
Mental Properties
Attack Magic Potency - Your overall magic damage capability.
Healing Magic Potency – Your overall healing capability.
Spell Speed – Reduces cast time of magical skills.
PvP Properties
Morale – Replaces physical and magical defense in determining damage inflicted by other players. Also influences the amount of damage dealt to other players.
Crafting & Gathering Stats
Gathering Stats
GP – Increases GP, which allows you to cast gathering skills.
Gathering – Increases chance to successfully gather an Item
Perception – Increases chance to gather high quality items.
Crafting Stats
CP - Increases CP, which allows you to cast crafting skills.
Craftsmanship – Increases the amount gained to reach a successful synthesis.
Control – Increases the amount of quality gained when using “Basic Touch”.
Elemental Resists
Fire - Reduce amount of Fire elemental damage taken.
Ice - Reduce amount of Ice elemental damage taken.
Wind - Reduce amount of Wind elemental damage taken.
Earth - Reduce amount of Earth elemental damage taken.
Lightning - Reduce amount of Lightning elemental damage taken.
Water - Reduce amount of Water elemental damage taken.
Upon character creation, these stats are represented by “elemental attributes”. This was kind of misleading because people assumed you could increase elemental damage if you chose the right god. However, across all characters created the God stats only seem to affect resists.
If speculation is true, this only affects Conjurers, Thaumaturges and Arcanists. (And the Dragoon final skill: Dragonfire Dive).
Strength (STR) – Melee Physical Damage.
Dexterity (DEX) – Ranged Physical damage. (Only seems to affect archer)
Vitality (VIT) – HP Pool. (THIS DOES NOT INCREASE MARAUDER DAMAGE IN ARR!)
Intelligence (INT) – Attack Magic Potency.
Mind (MND) - Healing Magic Potency.
Piety (PIE) – MP Pool
In FFXIV ARR, stat points are (as we observed) granted at level 10 (3 points) and every even level after that. (12,14,16,18). If we get 3 points every tenth level, up to 50 that’s a total of 31 stats points that you can put in. NOTE that since we have not personally levelled a non-legacy character to 50 in beta phase 3, these numbers could possibly be HIGHER or LOWER.
You also seem to gain 1 point in all stats every level.
Still, the main source of stat points will be gear. Most of the fine-tuning and customization will come from materia (and of course stat points you gain for allocation getting to 50)
Secondary Stats
Your primary stats have a direct effect on many of your secondary stats. I can see that some of these secondary stats can only be modified by gear or skills. For example, the Marauder skill Storms Eye reduces the targets resistance to slashing damage.
Offensive Properties
Accuracy – Your chance to successfully land attacks.
Critical Hit Rate - Your chance to critically hit.
Determination - Affects damage dealt by all attacks and HP recovered by spells.
Defensive Properties
Defense – Overall physical damage reduction. (Mainly gained through equipment)
Parry – Your chance to parry. Parrying reduces incoming damage by a certain percentage.
Magic Defense - Overall Magical damage reduction. (Mainly gained through equipment)
Physical Properties
Attack Power – Your overall physical damage capability.
Skill Speed – Reduces recast time of weapon skills.
Physical Resistances
Slashing - Resistance to slashing type damage. (Axes, swords?)
Piercing – Resistance to piercing damage. (Spears, arrows?)
Blunt – Resistance to blunt type damage. (Fists, Staves?)
Mental Properties
Attack Magic Potency - Your overall magic damage capability.
Healing Magic Potency – Your overall healing capability.
Spell Speed – Reduces cast time of magical skills.
PvP Properties
Morale – Replaces physical and magical defense in determining damage inflicted by other players. Also influences the amount of damage dealt to other players.
Crafting & Gathering Stats
Gathering Stats
GP – Increases GP, which allows you to cast gathering skills.
Gathering – Increases chance to successfully gather an Item
Perception – Increases chance to gather high quality items.
Crafting Stats
CP - Increases CP, which allows you to cast crafting skills.
Craftsmanship – Increases the amount gained to reach a successful synthesis.
Control – Increases the amount of quality gained when using “Basic Touch”.
Elemental Resists
Fire - Reduce amount of Fire elemental damage taken.
Ice - Reduce amount of Ice elemental damage taken.
Wind - Reduce amount of Wind elemental damage taken.
Earth - Reduce amount of Earth elemental damage taken.
Lightning - Reduce amount of Lightning elemental damage taken.
Water - Reduce amount of Water elemental damage taken.
Upon character creation, these stats are represented by “elemental attributes”. This was kind of misleading because people assumed you could increase elemental damage if you chose the right god. However, across all characters created the God stats only seem to affect resists.
If speculation is true, this only affects Conjurers, Thaumaturges and Arcanists. (And the Dragoon final skill: Dragonfire Dive).