Post by fayt on Dec 29, 2013 20:33:45 GMT -5
Where is the Chefs Guild?
The Culinarians Guild is Located in Limsa Lominsa, and is Headed by Lynsgath.
What do Culinarians craft?
Consumables
[*]Battle Food
[*]Crafting Food
[*]Gathering Food
What classes should be Chefs?
Culinarians are special. They need ingredients from all gathering classes (more on botany and fishing), but don’t really offer anything to other classes. Any class can become a chef, and is considered the most general crafting class.
We can assume that high level crafted food beats vendor bought food. In that sense, culinarians are extremely important for any group wanting to tackle end-game content. As food easily represents a 5-10% increase in power.
Chef skills
Every Crafting (Disciple of Hand) class has 14 skills, 11 of which are common among all of them, while three are unique to each class. Below are the Culinarian only skills.
Culinarian Skill Discussion
Hasty Touch: Low efficiency and success rate don’t really justify the zero CP cost. The only situation where this is useful is if you have extra Durability and little or no CP. Could work well with Steady Hands or Waste Not (Leatherworking Skill)
Steady Hand II: The tooltip currently seems bugged. It’s exactly the same as Steady Hands I. I’m guessing the real effect of this lasts 10 steps, or Increases Success by 30, or 40%. Either way, this skill is a must have.
Reclaim: Most of the time, this skill will be useless. I find it difficult to justify using this (144 CP), if you want to succeed your crafting attempt. This can also be used as a desperation measure if things don’t go your way early on. Probably worth a look if what you’re crafting is extremely difficult to obtain (All HQ base materials, difficult recipe).
Hasty touch and Reclaim aren’t really that great. Reclaim may be useful as insurance when making difficult HQ items. Steady Hand II is the clear winner here, and makes culinarian worth levelling to 25 for. But then again, I can foresee people saying “I wish I had Reclaim %$#%$#”.
The Culinarians Guild is Located in Limsa Lominsa, and is Headed by Lynsgath.
What do Culinarians craft?
Consumables
[*]Battle Food
[*]Crafting Food
[*]Gathering Food
What classes should be Chefs?
Culinarians are special. They need ingredients from all gathering classes (more on botany and fishing), but don’t really offer anything to other classes. Any class can become a chef, and is considered the most general crafting class.
We can assume that high level crafted food beats vendor bought food. In that sense, culinarians are extremely important for any group wanting to tackle end-game content. As food easily represents a 5-10% increase in power.
Chef skills
Every Crafting (Disciple of Hand) class has 14 skills, 11 of which are common among all of them, while three are unique to each class. Below are the Culinarian only skills.
Culinarian Skill Discussion
Hasty Touch: Low efficiency and success rate don’t really justify the zero CP cost. The only situation where this is useful is if you have extra Durability and little or no CP. Could work well with Steady Hands or Waste Not (Leatherworking Skill)
Steady Hand II: The tooltip currently seems bugged. It’s exactly the same as Steady Hands I. I’m guessing the real effect of this lasts 10 steps, or Increases Success by 30, or 40%. Either way, this skill is a must have.
Reclaim: Most of the time, this skill will be useless. I find it difficult to justify using this (144 CP), if you want to succeed your crafting attempt. This can also be used as a desperation measure if things don’t go your way early on. Probably worth a look if what you’re crafting is extremely difficult to obtain (All HQ base materials, difficult recipe).
Hasty touch and Reclaim aren’t really that great. Reclaim may be useful as insurance when making difficult HQ items. Steady Hand II is the clear winner here, and makes culinarian worth levelling to 25 for. But then again, I can foresee people saying “I wish I had Reclaim %$#%$#”.