Post by fayt on Dec 29, 2013 20:48:27 GMT -5
Where is the Leatherworking Guild?
The Leatherworkers Guild is Located in Gridania, and is Headed by Geva. [City & Guild Locations]
What do Leatherworkers craft?
Battlecraft Gear
[*]Pugilist Arms (Fist)
[*]Caster Shield
[*]Disciple of War DPS Armor(Boots, Belt, Legs, Head, Hands, Wrist)
[*]Disciple of Magic Armor(Boots, Belt)
Tradecraft Gear
[*]Crafting Armor (Headgear, Belt, Gloves, Boots)
Fieldcraft Gear
[*]Gathering Armor (Wrist, Belt, Boots, Neck, Legs)
Components used by other crafting classes
[*]Leather
What classes should be Leatherworkers?
Mainly charged with making physical DPS armor for Lancers (Dragoons), Archers (Bards), and Pugilists (Monks). Leatherworking is good overall since their main component (Leathers) is widely used. Not to mention they have quite a number of useful crafting and gathering gear that anyone can use. Overall, a very good class for anyone to pick up.
Again, every crafting class benefits / relies on other crafting classes for components, so it’s never truly useless to train Leatherworking(or all crafting classes)
Leatherworking skills
Every Crafting (Disciple of Hand) class has 14 skills, 11 of which are common among all of them, while three are unique to each class. Below are the Leatherworker only skills.
Leatherworker Skills Discussion
Waste Not: 53 CP for 20 durability doesn’t sound super it’s actually massive. The over time effect IS also a big advantage versus Master Mend. More details on that below in the entry for Waste Not II. Long story short, this skill is exceptionally powerful and well worth a level 15 skill.
Brand of Earth: Like any ‘brand’ skill, this is almost always better than any generic synthesis skill. As a cross-class skill, this of course depends on the element of the item you’re crafting. Use it if you the item you’re crafting is earth element. (Determined by shard used?)
Waste Not II: 95CP for 40 durability over time makes this the best durability restoration skill. Again, this is mostly because you do not have to waste a step when having additional effects on. Many times, you are going to dedicate steps to restoring durability using Masters Mend – this almost always coincides during critical times where additional effects are on. By pre-casting Waste Not, you are effectively giving yourself more options to continue and react to certain random crafting events.
Waste Not has a 2.65 CP per Durability efficiency.
Masters Mend has a 3.13 CP per Durability efficiency.
Masters Mend II has a 2.5 CP per Durability efficiency.
Waste II Not has a 2.375 CP per Durability efficiency.
From the comparison above we can assume Waste Not I is extremely worth a level 15 skill, and is in most cases better than Masters Mend II (Since MMII cannot be used on items with only 40 max durability!). Waste Not II is the most efficient durability restoration mechanic in the game. It completely invalidates Masters Mend I, II and Waste Not I, and in my opinion is a must-have crafting skill. Brand of Earth is always good when needed.
The Leatherworkers Guild is Located in Gridania, and is Headed by Geva. [City & Guild Locations]
What do Leatherworkers craft?
Battlecraft Gear
[*]Pugilist Arms (Fist)
[*]Caster Shield
[*]Disciple of War DPS Armor(Boots, Belt, Legs, Head, Hands, Wrist)
[*]Disciple of Magic Armor(Boots, Belt)
Tradecraft Gear
[*]Crafting Armor (Headgear, Belt, Gloves, Boots)
Fieldcraft Gear
[*]Gathering Armor (Wrist, Belt, Boots, Neck, Legs)
Components used by other crafting classes
[*]Leather
What classes should be Leatherworkers?
Mainly charged with making physical DPS armor for Lancers (Dragoons), Archers (Bards), and Pugilists (Monks). Leatherworking is good overall since their main component (Leathers) is widely used. Not to mention they have quite a number of useful crafting and gathering gear that anyone can use. Overall, a very good class for anyone to pick up.
Again, every crafting class benefits / relies on other crafting classes for components, so it’s never truly useless to train Leatherworking(or all crafting classes)
Leatherworking skills
Every Crafting (Disciple of Hand) class has 14 skills, 11 of which are common among all of them, while three are unique to each class. Below are the Leatherworker only skills.
Leatherworker Skills Discussion
Waste Not: 53 CP for 20 durability doesn’t sound super it’s actually massive. The over time effect IS also a big advantage versus Master Mend. More details on that below in the entry for Waste Not II. Long story short, this skill is exceptionally powerful and well worth a level 15 skill.
Brand of Earth: Like any ‘brand’ skill, this is almost always better than any generic synthesis skill. As a cross-class skill, this of course depends on the element of the item you’re crafting. Use it if you the item you’re crafting is earth element. (Determined by shard used?)
Waste Not II: 95CP for 40 durability over time makes this the best durability restoration skill. Again, this is mostly because you do not have to waste a step when having additional effects on. Many times, you are going to dedicate steps to restoring durability using Masters Mend – this almost always coincides during critical times where additional effects are on. By pre-casting Waste Not, you are effectively giving yourself more options to continue and react to certain random crafting events.
Waste Not has a 2.65 CP per Durability efficiency.
Masters Mend has a 3.13 CP per Durability efficiency.
Masters Mend II has a 2.5 CP per Durability efficiency.
Waste II Not has a 2.375 CP per Durability efficiency.
From the comparison above we can assume Waste Not I is extremely worth a level 15 skill, and is in most cases better than Masters Mend II (Since MMII cannot be used on items with only 40 max durability!). Waste Not II is the most efficient durability restoration mechanic in the game. It completely invalidates Masters Mend I, II and Waste Not I, and in my opinion is a must-have crafting skill. Brand of Earth is always good when needed.