Post by fayt on Dec 29, 2013 21:01:55 GMT -5
Where is the Weaving Guild?
The Weavers Guild is Located in Ul’dah, and is Headed by Redolent Rose. [City & Guild Locations]
What do Weavers craft?
Battlecraft Gear
[*]Disciple of War DPS Armor(With higher than usual Magic Resist) (Body, Legs)
[*]Disciple of Magic Armor (Head, Body, Legs, Waist)
Tradecraft Gear
[*]Crafting Armor (Hands, Legs, Body)
Fieldcraft Gear
[*]Gathering Armor (Head, Legs, Body)
Components used by other crafting classes
[*]Yarn, Cloth
What classes should be Weavers?
Conjurers (White Mage), Thaumaturges (Black Mage), Arcanists (Scholar, Summoner) would best suit getting Weaving. Weaving is a bit unique in crafting physical DPS gear with magic resist. I assume they would be good in PvP, for DoW’s who want a little more magic resist, or for elemental damage heavy encounters. Weavers are pretty useful for anyone. They craft big armor pieces for all classes.
Again, every crafting class benefits / relies on other crafting classes for components, so it’s never truly useless to train Weaving(or all crafting classes)
Weaver skills
Every Crafting (Disciple of Hand) class has 14 skills, 11 of which are common among all of them, while three are unique to each class. Below are the Weaving only skills.
Weaving Skills Discussion
Careful Synthesis: As unexciting as this skill is, it’s useful. Keep in mind, a skill being useful isn’t the same as it being powerful. This skill pretty much invalidates basic synthesis for the final step. More details on the Careful Synthesis II entry below. Getting to level 15 on weaving for this is worth it, just to ensure your crafting never goes “wrong” with “bad luck” (You’ll know what I mean when you fail your first basic synthesis on the last 10 durability).
Brand of Lightning: Like any ‘brand’ skill, this is almost always better than any generic synthesis skill. As a cross-class skill, this of course depends on the element of the item you’re crafting. Use it if you the item you’re crafting is earth lightning. (Determined by shard used?)
Careful Synthesis II: Like it’s lower level sibling, the ultimate weaving skill is unexciting. Many Many MANY times, you will be at 10 durability remaining, and one synthesis away from a full progress bar. You will fail exactly one in ten of these attempts due to most synthesis skills being at 90% success rate. Careful Synthesis II removes this 10% failure rate from ever happening to you again. This skill also conveniently replaces Basic Synthesis, it’s better on all levels.
To be more precise, Careful Synthesis II is the best choice for the final step in any crafting attempt, and in 99.9% cases the best skill you can use the last 10 durability for. Ultimately, I'd say Careful Synthesis I (and eventually II) are must-have skills to any crafters skillset. While they serve no purpose to increase your chances at completing higher level crafts – they ENSURE that you never break 10% of your crafts due to bad luck.
The Weavers Guild is Located in Ul’dah, and is Headed by Redolent Rose. [City & Guild Locations]
What do Weavers craft?
Battlecraft Gear
[*]Disciple of War DPS Armor(With higher than usual Magic Resist) (Body, Legs)
[*]Disciple of Magic Armor (Head, Body, Legs, Waist)
Tradecraft Gear
[*]Crafting Armor (Hands, Legs, Body)
Fieldcraft Gear
[*]Gathering Armor (Head, Legs, Body)
Components used by other crafting classes
[*]Yarn, Cloth
What classes should be Weavers?
Conjurers (White Mage), Thaumaturges (Black Mage), Arcanists (Scholar, Summoner) would best suit getting Weaving. Weaving is a bit unique in crafting physical DPS gear with magic resist. I assume they would be good in PvP, for DoW’s who want a little more magic resist, or for elemental damage heavy encounters. Weavers are pretty useful for anyone. They craft big armor pieces for all classes.
Again, every crafting class benefits / relies on other crafting classes for components, so it’s never truly useless to train Weaving(or all crafting classes)
Weaver skills
Every Crafting (Disciple of Hand) class has 14 skills, 11 of which are common among all of them, while three are unique to each class. Below are the Weaving only skills.
Weaving Skills Discussion
Careful Synthesis: As unexciting as this skill is, it’s useful. Keep in mind, a skill being useful isn’t the same as it being powerful. This skill pretty much invalidates basic synthesis for the final step. More details on the Careful Synthesis II entry below. Getting to level 15 on weaving for this is worth it, just to ensure your crafting never goes “wrong” with “bad luck” (You’ll know what I mean when you fail your first basic synthesis on the last 10 durability).
Brand of Lightning: Like any ‘brand’ skill, this is almost always better than any generic synthesis skill. As a cross-class skill, this of course depends on the element of the item you’re crafting. Use it if you the item you’re crafting is earth lightning. (Determined by shard used?)
Careful Synthesis II: Like it’s lower level sibling, the ultimate weaving skill is unexciting. Many Many MANY times, you will be at 10 durability remaining, and one synthesis away from a full progress bar. You will fail exactly one in ten of these attempts due to most synthesis skills being at 90% success rate. Careful Synthesis II removes this 10% failure rate from ever happening to you again. This skill also conveniently replaces Basic Synthesis, it’s better on all levels.
To be more precise, Careful Synthesis II is the best choice for the final step in any crafting attempt, and in 99.9% cases the best skill you can use the last 10 durability for. Ultimately, I'd say Careful Synthesis I (and eventually II) are must-have skills to any crafters skillset. While they serve no purpose to increase your chances at completing higher level crafts – they ENSURE that you never break 10% of your crafts due to bad luck.